Blob Geometry Shader C++ DirectX HLSL

Description:

Geometry shader created with HLSL in a framework provided by Howest (overlord). The framework is programmed in c++ using the DirectX api. Everything is built from scratch: gui, rendering, geometry generation. The algorithm is based on marching cubes but adjusted to marching tetrahedra for use within HLSL.

  • Paper and resources
  • Screenshots