General

Name: Steyfkens
Firstname: Jonathan
E-mail: jonathan.steyfkens@telenet.be
Nationality: Belgian
Languages:

  • Dutch (Native)
  • English
  • French (Basic comprehension)

Skills

Skill/Technology Description Years experience
C++ I’ve been using C++ since 4 years back. First as a student in DAE and now as a professional at electric square 4
Visual Studio All my windows development is done using Visual Studio. It’s a fantastic ide that I have learned the ins and outs of by working on projects 4
Unity A game engine that I’ve learned to love for making quick prototypes. 3
Unreal Engine Another Engine I’ve used for making maps and gamejams. Started using it professionally when working with Electric Square 3
Autodesk 3ds max At howest we were thaught 3D modelling using 3ds max. We’ve also used max to learn about the game art pipeline 3
Version Control (Git/perforce/mercurial) At Howest DAE I learned how to manage version control using Git and mercurial. Later I discovered perforce when joining Electric Square next to that I use Git for all my personal projects. 3

Professional Experience

Timespan Company Description
2017 – Now Programmer at Studio Gobo Working on a unannounced project as a programmer doing core technologies, render technologies and tools using Unreal Engine. The flat hierarchy allows me freedom to grow as a game developer and take responsibilities.
Jul 2016 – Aug 2016 Developer at Business Network Systems I used to be very active in online gaming communities monitoring the behaviour of members and managing server hosting for games.

Education

Timespan Institute Track
2013-2017 Hogeschool West-Vlaanderen Digital Arts and Entertainment (DAE): Game Development Major
2007-2013 Sint-Jozefsinstituut Bokrijk Science-Math (8 hours math)

Other experiences

Timespan Role Description
2016 Volunteer at screenshake Helping out the screenshake organisers. Making sure the machines correctly ran the games and supervising the expo.
2010-2014 Community Manager and clan moderation I used to be very active in online gaming communities monitoring the behaviour of members and managing server hosting for games.