A networked boids simulation to learn about programming sockets for realtime applications
Electronic Jona Joy
A c++ replication of Electronic Super Joy with goal to learn about Object oriented programming and the c++ language.
DirectX 11 Metaballs
an interactive applications that renders metaballs by using the DirectX 11 graphics API and the Overlord Engine provided by DAE
A 5-man team effort: 2 programmers and 3 artists combined their powers to make a fully finished and polished product. The result is a fresh mobile game called Shape. We decided to keep the idea simple and the game addicting. I programmed all of the UI, its functionality and its animations, the menu and the general game flow (pausing, resuming, interface switching, ..) made the UI scalable across platforms, player controls (gyroscope, slider and keyboard controls), implemented the store and skin buying/switching system, sound managing system, etc.
Just the Two of us
Gamejam submission for Brainseden 2016. Just to Two of us is a game where to players have to work together by positioning. The goal is to finish each level as fast as possible. I created the core shooting mechanic, stunning mechanics and destroyable targets. Also worked on implementing different UI elements into the game while fixing various bugs. A great experience overall.