Jonathan Steyfkens

ABOUT


I am a graphics & engine programmer with a strong background in C++ and a passion for video games. With over 6 years of experience in the gaming industry, I have contributed to the development of high-profile titles such as Forza Horizon 5, Fable, Warframe and LEGO star wars: the skywalker saga. I enjoy working in collaborative environments that encourage experimentation, learning and creativity. I am always eager to take on new challenges and expand my skill set, and I am committed to delivering high-quality work that meets the needs of both clients and players.

EXPERIENCE


Senior Graphics Programmer - Spliced Inc
  • Responsible for implementing new rendering features and pipelines unique to our project.
  • Collaborated with art, lighting, and VFX teams to implement features and help with optimization.
Senior Programmer - Tanglewood Games
  • Work with clients to deliver high-quality graphics and engine systems
  • Implement & communicate technical solutions to meet the clients their technical needs.
  • Diagnose performance bottlenecks and optimize code on a variety of platforms
Senior Graphics Programmer - Digital Extremes
  • Developed and optimized graphics features for Warframe
  • Collaborated with artists and designers to implement visual effects
  • Integrated popular upscaling libraries such as NVIDIA DLSS, AMD FSR and XeSS
Rendering Engineer - Playground Games
  • Contributed to the development of Forza Horizon 5's graphics engine
  • Implemented and optimized rendering features for next-gen consoles
  • Worked closely with artists to achieve high-quality visuals while maintaining performance
Junior Render Tech programmer - TT Games Ltd
  • Contributed to the development of rendering features for LEGO games
  • Optimized graphics performance on multiple platforms
  • Collaborated with artists and designers to implement visual effects
Programmer - Electric Square
  • Started as intern but was hired full-time afterwards
  • Development across multiple areas using UE4, including core tech, ui and rendering.
  • Collaborated with artists and designers to implement new features and systems

EDUCATION


Abertay University, Erasmus Exchange Program
A semester-long exchange program focused on game development, providing an opportunity to study and collaborate with students from different backgrounds and cultures.
  • Network Systems for game development
  • Developing game concepts & game engines
Hogeschool West-Vlaanderen, Bachelor Digital Arts and Entertainment
A 3-year program focused on game development, covering a wide range of topics including programming, art, design, and production.
  • General game development education with a focus on c++ programming
  • Developed & participated in multiple game projects & jams
  • Exposure and learning of art processes and pipelines

SKILLS


Programming Languages & APIs
  • C++, C#, HLSL
  • DirectX 11/12
Engines
  • Unreal Engine and custom in-house engines
Tools & Platforms
  • Renderdoc, PIX, nsight, Git, Perforce, Visual Studio
  • Xbox, Mobile
Languages
  • English (Fluent), Dutch (Native)