Jonathan Steyfkens
ABOUT
I am a graphics & engine programmer with a strong background in C++ and a passion for video games. With over 6 years of experience in the gaming industry, I have contributed to the development of high-profile titles such as Forza Horizon 5, Fable, Warframe and LEGO star wars: the skywalker saga. I enjoy working in collaborative environments that encourage experimentation, learning and creativity. I am always eager to take on new challenges and expand my skill set, and I am committed to delivering high-quality work that meets the needs of both clients and players.
EXPERIENCE
Senior Graphics Programmer - Spliced Inc
- Responsible for implementing new rendering features and pipelines unique to our project.
- Collaborated with art, lighting, and VFX teams to implement features and help with optimization.
Senior Programmer - Tanglewood Games
- Work with clients to deliver high-quality graphics and engine systems
- Implement & communicate technical solutions to meet the clients their technical needs.
- Diagnose performance bottlenecks and optimize code on a variety of platforms
Senior Graphics Programmer - Digital Extremes
- Developed and optimized graphics features for Warframe
- Collaborated with artists and designers to implement visual effects
- Integrated popular upscaling libraries such as NVIDIA DLSS, AMD FSR and XeSS
Rendering Engineer - Playground Games
- Contributed to the development of Forza Horizon 5's graphics engine
- Implemented and optimized rendering features for next-gen consoles
- Worked closely with artists to achieve high-quality visuals while maintaining performance
Junior Render Tech programmer - TT Games Ltd
- Contributed to the development of rendering features for LEGO games
- Optimized graphics performance on multiple platforms
- Collaborated with artists and designers to implement visual effects
Programmer - Electric Square
- Started as intern but was hired full-time afterwards
- Development across multiple areas using UE4, including core tech, ui and rendering.
- Collaborated with artists and designers to implement new features and systems
EDUCATION
Abertay University,
Erasmus Exchange Program
A semester-long exchange program focused on game development, providing an opportunity to study and collaborate with students from different backgrounds and cultures.
- Network Systems for game development
- Developing game concepts & game engines
Hogeschool West-Vlaanderen,
Bachelor Digital Arts and Entertainment
A 3-year program focused on game development, covering a wide range of topics including programming, art, design, and production.
- General game development education with a focus on c++ programming
- Developed & participated in multiple game projects & jams
- Exposure and learning of art processes and pipelines
SKILLS
Programming Languages & APIs
- C++, C#, HLSL
- DirectX 11/12
Engines
- Unreal Engine and custom in-house engines
Tools & Platforms
- Renderdoc, PIX, nsight, Git, Perforce, Visual Studio
- Xbox, Mobile
Languages
- English (Fluent), Dutch (Native)